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Springs
The purpose of the springs is to control wheel movement and keep the tire in
contact with the road over bumps and irregularities. Stiffening the springs
front and rear will reduce body roll and make handling more responsive, but
cause a loss of traction over bumpy surfaces. Likewise, softening all of the
springs will give more grip on bumpy tracks, but increase roll and reduce
responsiveness. You can also use the springs to affect the car balance. You can
reduce overseer by stiffening the front springs or softening the rear. Likewise,
you can reduce under steer by softening the front springs or stiffening the
rear. However, be advised that changing just one end also affects fore/aft
weight transfer. By softening the front springs, you'll also get more dive under
braking. Softening the rear will give you more rear weight transfer under
acceleration, which can give you more traction on the rear wheels in
straight-line acceleration. Read and understand about "anti-roll bars"
before you come to the conclusion that you need to change your springs, springs
should be one of the last, if not the last thing you should change to effect how
the car handles other than during a bump condition.
Stiffer
Stiffer springs make the car feel more responsive, more direct.
They also help the car jump a little better and higher.
Stiff springs are suited for high-traction tracks, which aren't too bumpy.
Softer
Softer springs are better for (mildly) bumpy tracks.
They can also make the car feel as if it has a little more traction in low-grip
conditions.
Stiffer Front
The car has less front traction, and less steering. It's harder to get the car to turn, the turn radius is bigger and the car has a lot less steering exiting corners.Using Harder Front Springs
Less steering
Faster steering response
Used on flat tracks
Minimum 'diving' under braking
Used more for large fast tracks
Softer Front
The car has more steering, especially in the middle part and the exit of the corner.Using Softer Front Springs
More steering
Slower steering response
Used on bumpy tracks
More 'diving' under braking
Used more for tight technical tracks
Stiffer Rear
The car has more steering, in the middle and exit of the turn. This is especially apparent in long, high-speed corners.Using Harder Rear Springs
Less traction out of the corner
Faster steering response
Used on flat tracks
Minimum front lift under acceleration
Used more for large fast tracks
Softer Rear
The car has generally more rear traction, in turns as well as through bumps and while accelerating.Using Softer Rear Springs
More traction out of the corner
Slower steering response
Used on bumpy tracks
More front lift under acceleration
Used more for tight technical tracks
Damping
The purpose of the shock absorbers is to dampen the oscillation of the
springs. The dampers not only dampen spring oscillations, but they also affect
handling during transient conditions (such as the entry and exit of turns), but
not steady-state conditions.
Heavier
Thicker oil (heavier damping) makes the car more stable, and makes it handle more smoothly.More Dampening
Slower shock action = could be unstable on bumpy tracks
Slower chassis weight transfer
Generally less traction
Softer
Soft damping (and springing) is better for shallow, ripply bumps.Less Dampening
Faster shock action = less chance of tire leaving the ground on bumpy tracks
Faster chassis weight transfer
Generally more traction
Damping should always be adapted to the spring ratio; the suspension should never feel too 'springy' or too slow.
Heavier Front
The turn radius is wider, but smoother. The car doesn't 'hook' suddenly.
The car is easier to drive, and high-speed steering feels very nice.
Softer Front
The steering reacts quicker.
More and better low-speed steering.
Heavier Rear
Steering feels quick and responsive, while the rear stays relatively stable.
Softer Rear
Feels very easy to drive, the car can be 'thrown' into turns.
More rear traction while accelerating.
If one end of the car has slightly heavier damping than the other,
then that end will feel as if it has the most consistent traction and the most
stable when turning in and exiting corners.
A car with slightly heavier rear damping, or slightly lighter front damping will
feel very stable turning into corners on bumps or whoops sections. It won't feel
'touchy' at all.
Caster

Caster is the angle to which the steering pivot axis is tilted forward or rearward from vertical, as viewed from the side. If the pivot axis is tilted backward (that is, the top pivot is positioned farther rearward than the bottom pivot), then the caster is positive; if it's vertical to the lower pivot point then the caster is zero.
More caster aids stability, and handling in bumpy sections. More caster aids stability, and handling in bumpy sections.More Caster (laid back more)
Less steering into the corner
More ON POWER steering out of the corner
More straight-line stability
Benefits of castor: (more positive castor/laid back more)
Maximizes tire contact patch during roll, braking, and acceleration
Improves turn-in response
Increase directional stability
Improved steering "feel" and self-center
Increases dynamic negative camber during turn in
Less Castor (vertical = 0 castor)
More OFF POWER steering into the corner
Less steering out of the corner
Less straight-line stability

Ride Height
A lower ride height lowers the center of gravity, which reduces weight transfer during cornering, acceleration, and braking. The reduced weight transfer improves cornering. A lower ride height also lowers drag at high speed because you are presenting a smaller frontal profile to the airstream. Also, by lowering the front end and raising the rear, you can improve high speed stability and increase down force by preventing high-pressure air from building up underneath the nose of the car. If the car is too low, it can bottom out, though this can be eliminated by stiffening the springs (which could cause problems elsewhere).
Higher
The car feels better in bumps, and jumps better.
It can feel tipsy, or even flip over in high-grip conditions.
Lower
The car feels more direct, and it can potentially corner a bit faster.
It's also harder to flip the car over.
Lowering one end of the car, or putting the other end higher up, gives a
little more grip at the lowest end, but try to avoid big differences in ride
height between the front and the rear.


Anti-Squat

More anti-squat generally makes the rear of the
car more sensitive to throttle input.
The car has more steering while braking, and also a little more powering out of
corners.
On high-traction tracks, it may feel as if the car momentarily has more rear
traction accelerating out of corners.
A car with more anti-squat can also jump a little higher and further, and it
will soak up bumps a little better, off-power.
A lot of anti-squat (4° or more) can make the car spin out in turns, and make
the rear end break loose when accelerating.
Less anti-squat gives more rear traction while
accelerating on a slippery or dusty track.
It also gives more side-bite.
Less anti-squat will make the car accelerate better and faster through bumpy
sections.
Very little anti-squat (0° or 1°) makes the rear end feel very stable. It also
makes power sliding a lot easier.
Note that anti-squat only works when you're accelerating
or braking, it does absolutely nothing when you're coasting through turns.
The harder you brake or accelerate, the bigger the effect of anti-squat.
Shock Pistons
The assumption is made that if pistons are changed, the viscosity of the oil is also adapted...to give the same static feel (Same low-speed damping)

Smaller holes mean more 'pack'. Pack means the
damping gets very stiff, or almost locks up, over sharp bumps, ruts, or landing
off jumps.
Small holes are good for smooth tracks, with big jumps or crummy jumps with
harsh landings.
Bigger holes mean less pack. The point at which
the damping gets stiff (where the shock 'packs up') occurs a lot later, at
higher shock shaft speeds.
Big holes are very good for bumpy tracks. The car is more stable and has more
traction in the bumpy sections. It won't be thrown up over sharp bumps, the
suspension will soak them up a lot better.
Smaller holes in front makes the car jumps very nicely, a
little more nose-up.
It feels easy to drive.
Bigger holes in front can give a subtle feel of more steering and more consistent front end grip if the track isn't perfectly smooth.
Always use the same, or about the same shock pistons front and rear. Big differences in pistons make the car feel inconsistent, and not very smooth.
Lower Shock Mounting Location

Bear in mind that changing the lower shock mounting location changes
the lever arm of the shocks on the wheels.
So mounting the shocks more inward makes the suspension softer at the wheel, and
mounting the shocks more towards the outside makes the suspension stiffer.
Front more inward
More low-speed steering.
Usually makes the car very hard to drive.
Front more outward
Makes the car very stable, but it has a lot less low-speed steering.
Rear more inward
Makes the car soak up bumps a little better, and can make the
car corner a bit faster.
Can be good for bumpy, low-grip tracks, but general stability is greatly
reduced.
Rear more outward
Feels very stable. The way to go for high-grip tracks.

More Inclined
Has a more progressive, smoother feel.
More lateral grip.
Less Inclined
(More Vertical)
More direct feel;
Less lateral grip. (side-bite)
generally a bit better for jumps and harsh landings.
Front more inclined than rear
Steering feels very smooth.
A little more mid-corner steering.
Mounting the rear shocks very upright can result in the rear end sliding in the
middle of the turn, especially in high-speed turns.
Rear more inclined than front
Feels aggressive turning in.
The car has a lot of side traction in the rear, and the turn radius isn't very
tight.
Roll Center / Camber links

A long link gives a lot of body roll in turns.
It feels as is the body is willing to keep on rolling, until in the end, the
springs prevent it from rolling any further.
The car has more grip in corners, especially the middle part.
A short link makes that the body doesn't roll
as far, its tendency to roll drops off as it rolls.
This can stabilize a car in bumps and curved sections.
It feels as is the car generates a little less grip.
A parallel link gives a little more roll than
an angled one.
It feels very smooth, and consistent as the body rolls in turns.
(Parallel to lower arm)
An angled link makes it feel as if the car has
a tendency to center itself (level, no roll), other than through the springs or
anti-roll bar.
It gives a little more initial grip, steering into corners. It makes it very
easy to 'throw' the car.
The body rolls a little less than with parallel links.
On bumpy tracks, it could be possible to use softer settings for damping and
spring rate than with parallel links, without destabilizing the car.
(Distance between arm and link is smaller on the inside)
Beware that you should always keep an eye on the balance of your car; large differences in roll center front vs. rear will make the car feel less consistent and less confidence-inspiring.
Longer Front
The front rolls and dives more in turns.
Lots of steering in mid-corner.
Could make the car hook.
Shorter Front
The front feels very stable.
A little more turn-in, but less steering in mid-corner.
Longer Rear
More rear traction in turns, and coming out of them.
Rear end slide is very progressive, not unpredictable at all.
Make sure that there's enough rear camber though, or you could lose rear
traction in turns.
Shorter Rear
The rear feels very stable. It breaks out later and more
suddenly, but if it does, the slide is more controllable.
It makes the front dive a little more, which results in more steering,
especially when braking.
More Angled Front
Turn-in is very aggressive.
The front feels as if it wants to roll less than the rear.
More Angled Rear
The rear end is rock-solid while turning in. It feels very confident.
Camber
Camber is best set so the tires' contact patch is as big as
possible at all times. So with a stiff suspension you'll need less camber than
with a soft one.
If the tires wear evenly across their contact patches, camber is about right.
On really bumpy tracks, adding a little more negative camber (2 to 3 degrees)
can help traction and reduce the chances of catching a rut and flipping over.
Camber is the angle the tires make with the road and is measured in degrees.
Tire grip varies with the camber angle, and ideally is maximum when the angle is
zero. However, the maximum grip is found with a small amount of negative camber
because of tire sidewall deflection (when the top of the tire is tilted inward
it is called negative camber. Also, as the body rolls in a turn, the suspension
movements themselves causes some adverse camber change. These combined effects
mean that for maximum cornering power you need to have some amount of negative
camber. However, too much camber will cause you to lose grip because the outside
edge of the tire is being lifted off of the pavement, reducing the contact
patch. So to summarize, as the camber angle increases from zero, cornering grip
improves to a point, then falls off.
-2 deg. ~ -1 deg. Front Camber
Quicker steering response
More overall side traction
Less chance of traction rolling
-1 deg. ~ 0 deg. Front Camber
Less quick steering response
Less overall side traction
More chance of traction rolling
-2 deg. ~ -1 deg. Rear Camber
More overall side traction
More traction under braking
Less chance of traction rolling
-1 deg. ~ 0 deg. Rear Camber
Less overall side traction
Less traction under breaking
More chance of traction rolling
Toe

Toe is the angle (inwards or outwards) that the tires point when
the wheel is straight ahead. Toe-in means the front of the tires point inward,
and toe-out means they point outward. Zero toe means the tires are parallel to
each other. The biggest effect toe has on the handling of the car is on
stability. When a car hits a bump or enters a corner, forces on the tires act to
steer the car off to one side, making the car unstable and difficult to control.
Toe-in counteracts this, improving stability. Toe-in also causes under steer
during initial corner entry. Interestingly, toe on the rear wheels has the same
effect on handling as toe on the front. Toe on the rear wheels is useful for
tuning the handling of the car as it is exiting corners.
Front Toe "IN"
Slower steering response
More straight-line stability
Too much will cause greater wear at the outboard edges of the tires
Front Zero Toe
Medium steering response
Minimum power loss
Minimum tire wear
Stabilizes the car in the straights, and coming out of turns.
It smoothes out the steering response, making the car very easy to drive
Front Toe "OUT"
Quicker steering response
Less straight-line stability
Too much will cause greater wear at the inboard edges of the tires
Increases turn-in steering a lot.
But can make the car wandery on the straights;
Never use more than 2 degrees of front toe-out!
Less Rear Toe "IN"
Less straight-line stability
Less traction out of the corner
More steering
Higher top speed
Intermediate Rear Toe "IN"
Intermediate straight-line stability
Intermediate traction out of the corner
Intermediate steering
Intermediate top speed
More Rear Toe "IN"
More straight-line stability
More traction out of the corner
Less steering
Less top speed
Rear Toe "IN" Stabilizes the car greatly. It makes the rear end 'stick', but more toe-in makes the difference between sticking and breaking loose bigger.
Anti-Roll bar
Anti-roll bars are best used on smooth, and high-traction tracks
only.
If you must use one on a bumpy track, try to use a very thin one.
Adding an anti-roll bar, or stiffening it, reduces traction at
that end of the car. So it feels like the opposite end has more grip.
If the track is smooth enough, it also makes the grip level feel more
consistent.
Anti-roll bars reduce body roll in turns, so they make the car feel more direct,
and make it change direction quicker.
Stiffer Front
An anti-roll bar at the front of the car reduces low-speed
steering. The turning radius will be larger, but very consistent.
It reduces 'hooking' by preventing front end roll.
The car will have more rear traction in turns.
Stiffer Rear
Adding an anti-roll bar to the rear of the car gives more
steering. the car steers tighter, also at low speeds.
On a very smooth track, it can make power sliding easier. It can also make
powering out of turns and lining up for jumps a little easier.
Ackerman

More
(Bigger difference in steering angle
between the two font wheels)
More Ackerman makes the steering more consistent, and smoother.
It just feels right, also at low speeds and in tight turns.
Less
(Smaller, or no difference in steering
angle between the two font wheels)
Less Ackerman makes the steering more aggressive at high speeds.
The car turns in more aggressively.
It doesn't work well when either traction or cornering speeds are low.
Internal Travel Limiters / Droop / Down travel
More
(less droop/down travel)
The car changes direction faster, and corners flatter. It feels
generally more responsive.
Adding a lot of travel limiters is only advisable on smooth tracks.